Circle..circle

        Node pivot=new Node("node");

        Quaternion x=new Quaternion();
        x.fromAngleAxis(FastMath.DEG_TO_RAD*180,new Vector3f(0,0,1));

        for(int i=0;i<100;i++){
            Circle m = new Circle("circle" + i,100, i + 50);
            m.setLocalTranslation(0, 0, i + 10);
            m.setSolidColor(ColorRGBA.black);
            m.setModelBound(new BoundingBox());
            m.updateModelBound();
            pivot.attachChild(m);
        }

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